Thursday, November 18, 2010

Building the VideoSphere - Going Further with WebGLU

In this blog post I will pick apart how my videosphere demo is put together. I suspect the simplicity will surprise some. Once again, viewing these demos requires a WebGL enabled web browser, instructions on how to get one are available on the Khronos site.

Here's a video of the same demo
In addition to exploring how the demo is put together we'll look at some of the different ways to get your data into WebGLU, hopefully now matter how you want to organize your page you'll be able to fit WebGLU into that. First I'll show the most concise version, great if you don't mind WebGLU making XHRs to load its modules, shaders, and material definitions.


Monday, November 15, 2010

Getting Started with WebGLU

This blog post will cover the basics of creating a WebGL page using WebGLU, here's what the final result will look like
 
A live demo is available, but first and foremost you need a browser capable of WebGL, check out the Khronos wiki for more on that.