Monday, January 25, 2010

Remember that 50 line WebGL demo? Now it's 25 lines

So a while back I did a 50 line demo to show how little code it takes to make WebGL content when using the WebGLU library. Since then I've simplified and consolidated WebGLU in addition to adding new features. One of the biggest (code length wise) was to load shaders from a file and add a default shader as well as a couple other simple shaders. Hopefully WebGLU will grow to include many cool and useful shaders.

WebGLU now on GitHub

WebGLU, the library that makes WebGL development easy, has been moved to GitHub. I've gotten several requests for this move. Seems like the move couldn't hurt, so after some deliberation I've decided to do it.

In performing this move I've cleaned up the examples folder so that it now contains working examples which include texture mapping, keyframed animation, and the videosphere. I've also formalized the 'built-in' shaders into their own folder whose path is defined in $W.ShaderDir should you want to have it elsewhere.

-WebGLU's GitHub page

Thursday, January 21, 2010

A long delayed WebGLU update, some 360 degree video, and that's just for starters

Yes, I'm still here and actively developing my WebGLU library. For those of you who don't know what WebGLU is, it's a library for making WebGL application development easy and fun with minimal coding.  Since my last post WebGLU has gone through a major refactor adding several new features and cleaning up old ones. Plus, I've got a neat demo to show off. Both a live version and a video are included after the jump.

Oh, and by the way, there's a Google Wave embedded down by the comments for those who would like to use that.